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City Center version 1
Landmark Park
location: home
10000sqm
designed:
constructed:
Study of lightingMaps and baking(render to texture) behavior. Apparently when you model big projects and use small units like cm for aether3d the mental ray renderer will introduce a certain amount of dark blobs in the rendered images. The way around this is to group the whole scene in one group and scale it to 1percent just before you bake. Voila the dark blobs(circles/boxes) are gone ;-) After baking don't forget to rescale the project to it's original proportions! Otherwise it will be small as an ants nest.
Inspired by: ugly athens Tags: city urban design tutorial info
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